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Linköping Institute of Technology

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Valid for year : 2011
 
TSBK03 Advanced Game Programming, 6 ECTS credits.
/Teknik för avancerade datorspel/

For:   D   IT   MT   Y  

 

Prel. scheduled hours: 48
Rec. self-study hours: 112

  Area of Education: Technology

Main field of studies: Computer Science, Computer Engineering, Media Technology

  Advancement level (G1, G2, A): A

Aim:
The course aims to provide knowledge of the technology required for to make technologically advanced computer games, interactive training systems and simulators. Students learn the key algorithms, and study a chosen subject deeper in a project.

Prerequisites: (valid for students admitted to programmes within which the course is offered)
Programming Skills. Computer graphics. Linear Algebra. Fundamental physics.

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

Organisation:
The course runs over the entire semester.

Course contents:
Computer Graphics: Buffering. Shadows. Shader Programming. Particle Systems. Physics: Kinetics and kinematics. Rigid bodies. Deformable bodies. Animation. AI: Search, behavior, state machines, AI for different game genres. Networks: Principles for network games. Netlag. Other: Quaternions for rotation. GPU computing.

Course literature:
I. Ragnemalm: So how can we make them scream?

Examination:
Laboratory work
Project work
3 ECTS
3 ECTS
 
Theory from the lectures will be examined with small exams at the start of each laboration.



Course language is Swedish.
Department offering the course: ISY.
Director of Studies: Klas Nordberg
Examiner: Ingemar Ragnemalm
Link to the course homepage at the department



Linköping Institute of Technology

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Contact: TFK , val@tfk.liu.se
Last updated: 12/05/2011