Study Guide@lith   Link to LiU Homepage
 

Linköping Institute of Technology

Link to LiU Homepage
 
Valid for year : 2010
 
TNM086 Virtual Reality Techniques, 6 ECTS credits.
/VR-teknik /

For:   ACG   D   IT   MT   Y  

 

Prel. scheduled hours: 44
Rec. self-study hours: 116

  Area of Education: Technology

Main field of studies: Media Technology, Computer Engineering, Information Technology

  Advancement level (G1, G2, A): A

Aim:
While VR is still a small, but growing area of development and few real world VR applications have appeared yet, the technologies on which it is based are becoming very common in general computing environments and gaming stations. We can expect the techniques taught in this course to become very significant in the future and the interaction methods it teaches to become very useful areas of interest in the future.
The objective of this course is for the students to gain insight into what virtual reality is, how it is used and how it can be implemented and exploited, learn to analyze its needs and challenges, and learn how to apply theories and principles to implement effective VR interfaces and interaction.
To pass the course the student must
  • show a clear understanding of the technologies required for VR, associated human factors, and how those affects various parameters
    • Displays
    • Tracking
    • High performance graphics
    • Haptic interaction
    • Sound and voice synthesis/recognition systems
  • demonstrate the ability to create interactive immersive virtual reality applications


Prerequisites: (valid for students admitted to programmes within which the course is offered)
3D Computer Graphics, Linear Algebra, C++ Programming

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

Organisation:

Much of the course content is presented through lectures supported by supplementary literature from publications. Voluntary topic summaries may be handed in after each lecture as a means for the student to review and verify their understanding of the contents. Substantial laboratory work is also included where the theories are transformed into practice. Students taking this course are given access to the VR laboratory and associated hardware. The laboratory work culminates in the students developing real VR applications for advanced VR equipment.



Course contents:

The course covers a wide range of aspects associated with the specification, design, development and implementation of virtual reality environments for many classes of equipment. We will consider many kinds of 3D (stereo) display systems from the desktop to large scale VR theatre and Cube/Cave systems, head-mounted displays for virtual and augmented reality, methods for the effective implementation of high-performance computer graphics, interaction techniques for VR environments and the use of sound and other senses such as touch to create convincing and useful immersive environments for a broad spectrum of applications. The emphasis within this course is on the creation of working, usable immersive environments through a broad range of interface and feedback approaches, not simply high performance graphics although that is an essential component of the course.

Course literature:
The principal source of supplemental literature is scientific articles.

Examination:
Laboratory work
Oral examination
4 ECTS
2 ECTS
 



Course language is English.
Department offering the course: ITN.
Director of Studies: Kenneth Bjerner
Examiner: Karljohan Lundin Palmerius
Link to the course homepage at the department



Linköping Institute of Technology

Link to top of pagep


Contact: TFK , val@tfk.liu.se
Last updated: 04/28/2010